🎯 Trigger Types
CustomAchievements1653 offers 300+ trigger types covering virtually every action in Minecraft.
💡 Generic Triggers: Many triggers are generic - you specify the block type, entity type, or item type in the config using the
materialorentityfield. For example,ORE_MINEwithmaterial: DIAMOND_OREreplaces a specific "Mine Diamond" trigger.
Blocks
BLOCK_BREAK
Break a block
✅ Optional
BLOCK_PLACE
Place a block
✅ Optional
BLOCK_INTERACT
Right click a block
✅ Optional
BLOCK_HARVEST
Harvest a block
✅ Optional
BLOCK_FERTILIZE
Fertilize a block with bone meal
✅ Optional
BLOCK_BURN
Block burns away
✅ Optional
BLOCK_EXPLODE
Block explodes
✅ Optional
BLOCK_FADE
Block fades (e.g. ice, snow)
✅ Optional
BLOCK_FORM
Block forms naturally
✅ Optional
BLOCK_GROW
Block grows
✅ Optional
BLOCK_IGNITE
Block catches fire
✅ Optional
BLOCK_SPREAD
Block spreads (e.g. fire, mushroom)
✅ Optional
BLOCK_DISPENSE
Dispenser/dropper dispenses
✅ Optional
BLOCK_PISTON_EXTEND
Piston extends
BLOCK_PISTON_RETRACT
Piston retracts
BLOCK_REDSTONE_CHANGE
Redstone power changes
ORE_MINE
Mine any ore (specify in material)
✅ Optional
LOG_CHOP
Chop a log
✅ Optional
CROP_HARVEST
Harvest a crop
✅ Optional
CROP_PLANT
Plant a crop
✅ Optional
LEAVES_DECAY
Leaves decay naturally
SCULK_SPREAD
Sculk spreads
SCULK_SENSOR_TRIGGER
Trigger a sculk sensor
SCULK_SHRIEKER_TRIGGER
Trigger a sculk shrieker
DRIPLEAF_TILT
Tilt a dripleaf
TURTLE_EGG_HATCH
Turtle egg hatches
TURTLE_EGG_TRAMPLE
Trample a turtle egg
SNIFFER_EGG_HATCH
Sniffer egg hatches
FARMLAND_TRAMPLE
Trample farmland
CAULDRON_FILL_RAIN
Cauldron fills by rain
CAULDRON_FILL_BUCKET
Cauldron filled by bucket
CAULDRON_EMPTY
Cauldron emptied
DRAGON_EGG_INTERACT
Interact with dragon egg
SPAWNER_BREAK
Break a spawner
TRIAL_SPAWNER_ACTIVATE
Activate a trial spawner
VAULT_BLOCK_OPEN
Open a vault block
Movement
WALK_DISTANCE
Walk a distance in blocks
SPRINT_DISTANCE
Sprint a distance in blocks
SNEAK_DISTANCE
Sneak a distance in blocks
SWIM_DISTANCE
Swim a distance in blocks
FLY_DISTANCE
Fly a distance (creative)
ELYTRA_DISTANCE
Glide with elytra
JUMP
Jump
FALL_DISTANCE
Fall a distance
CLIMB_DISTANCE
Climb ladders/vines
CRAWL_DISTANCE
Crawl a distance
BOAT_DISTANCE
Travel by boat
MINECART_DISTANCE
Travel by minecart
PIG_RIDE_DISTANCE
Ride a pig
HORSE_RIDE_DISTANCE
Ride a horse
STRIDER_RIDE_DISTANCE
Ride a strider
CAMEL_RIDE_DISTANCE
Ride a camel
DONKEY_RIDE_DISTANCE
Ride a donkey
LLAMA_RIDE_DISTANCE
Ride a llama
MULE_RIDE_DISTANCE
Ride a mule
TELEPORT
Teleport
RIPTIDE_DISTANCE
Travel with riptide
WALK_ON_BLOCK
Walk on a specific block
✅ Required
WALK_UNDERWATER
Walk underwater
ENTER_WATER
Enter water
EXIT_WATER
Exit water
ENTER_LAVA
Enter lava
EXIT_LAVA
Exit lava
ENTER_BUBBLE_COLUMN
Enter a bubble column
VELOCITY_REACH
Reach a velocity
REACH_HEIGHT
Reach a specific Y height
REACH_DEPTH
Reach a specific Y depth
REACH_COORDINATES
Reach specific coordinates
Combat
KILL_ENTITY
Kill any entity
✅ Optional
KILL_PLAYER
Kill a player
KILL_NAMED_ENTITY
Kill a named entity
✅ Optional
KILL_BOSS
Kill a boss mob
✅ Optional
KILL_HOSTILE
Kill a hostile mob
✅ Optional
KILL_PASSIVE
Kill a passive mob
✅ Optional
KILL_UNDEAD
Kill an undead mob
✅ Optional
KILL_ARTHROPOD
Kill an arthropod
✅ Optional
KILL_WITH_ITEM
Kill with a specific item
✅ Required
KILL_WHILE_INVISIBLE
Kill while invisible
KILL_FROM_DISTANCE
Kill from a distance
KILL_COMBO
Kill combo (quick consecutive kills)
KILL_STREAK
Kill streak
MULTI_KILL
Kill multiple entities at once
FIRST_BLOOD
First kill in a session
REVENGE_KILL
Kill your killer
LAST_HIT
Land the last hit on an entity
HEADSHOT
Land a headshot
MELEE_ATTACK
Perform a melee attack
RANGED_KILL
Kill with a ranged weapon
SHOOT_BOW
Shoot a bow
SHOOT_CROSSBOW
Shoot a crossbow
THROW_TRIDENT
Throw a trident
MACE_SMASH
Perform a mace smash attack
WIND_CHARGE_HIT
Hit with a wind charge
DAMAGE_DEALT
Deal damage (amount in HP)
DAMAGE_TAKEN
Take damage (amount in HP)
CRITICAL_HIT
Land a critical hit
SWEEP_ATTACK
Perform a sweep attack
PROJECTILE_HIT
Hit something with a projectile
PROJECTILE_HIT_ENTITY
Hit an entity with a projectile
✅ Optional
PROJECTILE_HIT_BLOCK
Hit a block with a projectile
SHIELD_BLOCK
Block damage with a shield
BLOCK_DAMAGE_WITH_SHIELD
Block damage with a shield
ARROW_DEFLECT
Deflect an arrow
THORNS_DAMAGE
Deal thorns damage
KNOCKBACK_DEAL
Deal knockback
KNOCKBACK_RECEIVE
Receive knockback
PVP_WIN
Win a PvP fight
PVP_LOSE
Lose a PvP fight
HORSE_JUMP
Make a horse jump
FIREWORK_ROCKET_BOOST
Boost with a firework rocket
Death
DEATH
Die
DEATH_BY_ENTITY
Die from entity damage
DEATH_BY_PLAYER
Die from another player
DEATH_BY_FALL
Die from fall damage
DEATH_BY_VOID
Die in the void
DEATH_BY_DROWNING
Die from drowning
DEATH_BY_FIRE
Die from fire
DEATH_BY_EXPLOSION
Die from explosion
DEATH_BY_LAVA
Die from lava
DEATH_BY_LIGHTNING
Die from lightning
DEATH_BY_MAGIC
Die from magic
DEATH_BY_WITHER_EFFECT
Die from wither effect
DEATH_BY_CACTUS
Die from cactus
DEATH_BY_ANVIL
Die from falling anvil
DEATH_BY_BERRY_BUSH
Die from berry bush
DEATH_BY_STALACTITE
Die from stalactite
DEATH_BY_STARVATION
Die from starvation
DEATH_BY_SUFFOCATION
Die from suffocation
DEATH_BY_FLY_INTO_WALL
Die from flying into a wall
DEATH_BY_FREEZE
Die from freezing
DEATH_BY_SONIC_BOOM
Die from sonic boom
Items
CRAFT_ITEM
Craft an item
✅ Optional
SMELT_ITEM
Smelt an item
✅ Optional
ENCHANT_ITEM
Enchant an item
PICKUP_ITEM
Pick up an item
✅ Optional
DROP_ITEM
Drop an item
✅ Optional
ITEM_BREAK
Break a tool through use
✅ Optional
ITEM_USE
Use an item
✅ Optional
ITEM_HOLD
Hold an item in hand
✅ Optional
WEAR_ARMOR
Wear an armor piece
✅ Optional
REPAIR_ITEM
Repair an item
RENAME_ITEM
Rename an item on an anvil
ITEM_SWAP_HAND
Swap item to offhand
ITEM_MOVE_INVENTORY
Move item in inventory
ITEM_DESPAWN
Item despawns
ITEM_MERGE
Items merge together
DISENCHANT_ITEM
Remove enchantments
APPLY_BOOK_ENCHANT
Apply an enchanted book
TRIM_ARMOR
Trim an armor piece
DYE_ITEM
Dye an item (specify material)
✅ Optional
FILL_MAP
Fill a map
CLONE_MAP
Clone a map
WRITE_BOOK
Write in a book
SIGN_BOOK
Sign a book
COPY_BOOK
Copy a book
BUNDLE_INSERT
Insert into a bundle
BUNDLE_EXTRACT
Extract from a bundle
DECORATED_POT_INSERT
Insert into a decorated pot
APPLY_BANNER_PATTERN
Apply a banner pattern
FILL_BRUSH
Use a brush
CREATE_FIREWORK
Create a firework
CREATE_TIPPED_ARROW
Create a tipped arrow
CREATE_POTION
Create a potion
UPGRADE_ITEM
Upgrade an item (smithing)
✅ Optional
ITEM_BURN
Item burns in fire/lava
ITEM_THROW
Throw an item
✅ Optional
Food and Potions
CONSUME_ITEM
Consume any item
✅ Optional
EAT_ITEM
Eat food
✅ Optional
DRINK_POTION
Drink a potion
GOLDEN_APPLE_EAT
Eat a golden apple
ENCHANTED_GOLDEN_APPLE_EAT
Eat an enchanted golden apple
MILK_DRINK
Drink milk
HONEY_BOTTLE_DRINK
Drink a honey bottle
SUSPICIOUS_STEW_EAT
Eat suspicious stew
USE_CHORUS_FRUIT
Eat a chorus fruit
CAKE_EAT
Eat cake
POTION_EFFECT_APPLY
Apply a potion effect
POTION_EFFECT_EXPIRE
A potion effect expires
EFFECT_GAIN
Gain a status effect
EFFECT_LOSE
Lose a status effect
SURVIVE_LOW_HEALTH
Survive at low health
HEALTH_REGAIN
Regain health
ABSORPTION_GAIN
Gain absorption hearts
Entities
TAME_ANIMAL
Tame an animal
✅ Optional
BREED_ANIMAL
Breed animals
✅ Optional
BREED_SPECIFIC
Breed a specific animal
✅ Required
FEED_ANIMAL
Feed an animal
✅ Optional
HEAL_ENTITY
Heal an entity
✅ Optional
SHEAR_ENTITY
Shear an entity
✅ Optional
IGNITE_ENTITY
Set an entity on fire
✅ Optional
LEASH_ENTITY
Leash an entity
✅ Optional
NAME_ENTITY
Name tag an entity
✅ Optional
ENTITY_INTERACT
Right click an entity
✅ Optional
ENTITY_SPAWN
Entity spawns nearby
✅ Optional
ENTITY_EXPLODE
Entity explodes
✅ Optional
ENTITY_TRANSFORM
Entity transforms
✅ Optional
ENTITY_TARGET
Entity targets player
✅ Optional
ENTITY_MOUNT
Mount an entity
✅ Optional
ENTITY_DISMOUNT
Dismount an entity
✅ Optional
ENTITY_TELE_TO_PLAYER
Entity teleports to player
ENTITY_PICKUP_ITEM
Entity picks up an item
✅ Optional
ENTITY_DAMAGE_BY_BLOCK
Entity damaged by a block
RIDE_ENTITY
Ride any entity
✅ Optional
BUCKET_ENTITY
Bucket an entity (axolotl, fish, etc.)
✅ Optional
SUMMON_ENTITY
Summon an entity
✅ Optional
PET_DEATH
A pet dies
VILLAGER_CURE
Cure a zombie villager
PIGLIN_BARTER
Barter with a piglin
DOLPHIN_FEED
Feed a dolphin
WOLF_ARMOR_EQUIP
Equip wolf armor
ALLAY_GIVE_ITEM
Give an item to an allay
ALLAY_DUPLICATE
Duplicate an allay
ARMADILLO_SCUTE_DROP
Armadillo drops a scute
BEE_POLLINATE
Bee pollinates
BEE_ENTER_HIVE
Bee enters a hive
BEE_LEAVE_HIVE
Bee leaves a hive
SNIFFER_DIG
Sniffer digs
FROG_EAT
Frog eats something
GOLEM_BUILD
Build an iron golem
SNOW_GOLEM_BUILD
Build a snow golem
WITHER_BUILD
Build a wither
Fishing
FISH_ITEM
Catch any fish
FISH_TREASURE
Catch a treasure item
FISH_JUNK
Catch a junk item
CATCH_FISH
Catch a fish
FISHING_ROD_CAST
Cast a fishing rod
FISHING_ROD_REEL
Reel in a fishing rod
Workstations & Interactions
SMITHING_USE
Use a smithing table
LOOM_USE
Use a loom
STONECUTTER_USE
Use a stonecutter
GRINDSTONE_USE
Use a grindstone
CARTOGRAPHY_USE
Use a cartography table
ANVIL_USE
Use an anvil
BREWING_USE
Use a brewing stand
FURNACE_EXTRACT
Extract items from a furnace
WORKSTATION_USE
Use any workstation
BUCKET_FILL
Fill a bucket
BUCKET_EMPTY
Empty a bucket
BED_ENTER
Enter a bed
PORTAL_USE
Use a portal
VILLAGER_TRADE
Trade with a villager
TOTEM_USE
Survive with a totem of undying
OPEN_CONTAINER
Open a container (specify type)
OPEN_INVENTORY
Open any inventory
SIGN_EDIT
Edit a sign
HANGING_SIGN_EDIT
Edit a hanging sign
NOTE_BLOCK_PLAY
Play a note block
LECTERN_USE
Use a lectern
CAMPFIRE_USE
Use a campfire
COMPOSTER_USE
Use a composter
BEACON_ACTIVATE
Activate a beacon
BELL_RING
Ring a bell
ARMOR_STAND_INTERACT
Interact with an armor stand
FLOWER_POT_USE
Use a flower pot
RESPAWN_ANCHOR_SET
Set a respawn anchor
RESPAWN_ANCHOR_USE
Use a respawn anchor
JUKEBOX_PLAY
Play a jukebox
JUKEBOX_STOP
Stop a jukebox
CHISELED_BOOKSHELF_USE
Use a chiseled bookshelf
DECORATED_POT_INTERACT
Interact with a decorated pot
BRUSH_SUSPICIOUS_BLOCK
Brush a suspicious block
COPPER_WAX
Wax copper
COPPER_SCRAPE
Scrape copper
LODESTONE_COMPASS_USE
Use a lodestone compass
RECOVERY_COMPASS_USE
Use a recovery compass
SPYGLASS_USE
Use a spyglass
GOAT_HORN_USE
Use a goat horn
WARPED_FUNGUS_STICK_USE
Use warped fungus on a stick
CARROT_STICK_USE
Use carrot on a stick
Redstone and Mechanics
DOOR_OPEN
Open a door
TRAPDOOR_OPEN
Open a trapdoor
GATE_OPEN
Open a fence gate
BUTTON_PRESS
Press a button
LEVER_PULL
Pull a lever
PRESSURE_PLATE_STEP
Step on a pressure plate
CANDLE_LIGHT
Light a candle
CANDLE_EXTINGUISH
Extinguish a candle
CAKE_PLACE_CANDLE
Place candle on cake
DAYLIGHT_DETECTOR_TOGGLE
Toggle a daylight detector
COMPARATOR_TOGGLE
Toggle a comparator
REPEATER_TOGGLE
Toggle a repeater
TRIPWIRE_TRIGGER
Trigger a tripwire
TARGET_HIT
Hit a target block
REDSTONE_POWER
Redstone power change
HOPPER_TRANSFER
Hopper transfers an item
DISPENSER_FIRE
Dispenser fires
DROPPER_FIRE
Dropper fires
OBSERVER_TRIGGER
Observer triggers
TNT_EXPLODE
TNT explodes
RESPAWN_ANCHOR_EXPLODE
Respawn anchor explodes
BED_EXPLODE
Bed explodes
PISTON_PUSH
Piston pushes a block
PISTON_PULL
Piston pulls a block
TRAP_ACTIVATE
Activate a trap
REDSTONE_CIRCUIT_COMPLETE
Complete a redstone circuit
COMMAND_BLOCK_TRIGGER
Command block triggers
Throwables
USE_ENDER_PEARL
Throw an ender pearl
ENDER_EYE_LAUNCH
Launch an eye of ender
SNOWBALL_THROW
Throw a snowball
EGG_THROW
Throw an egg
EXPERIENCE_BOTTLE_THROW
Throw an experience bottle
POTION_SPLASH
Throw a splash/lingering potion
FIREWORK_LAUNCH
Launch a firework rocket
BONE_MEAL_USE
Use bone meal
FIRE_CHARGE_USE
Use a fire charge
LEAD_ATTACH
Attach a lead
TNT_IGNITE
Ignite TNT
DRAGON_BREATH_COLLECT
Collect dragon breath
Vehicles
BOAT_ENTER
Enter a boat
MINECART_ENTER
Enter a minecart
VEHICLE_EXIT
Exit any vehicle
Chat and Commands
CHAT_MESSAGE
Send any chat message
CHAT_MESSAGE_EXACT
Send a specific chat message
chat-text
CHAT_MESSAGE_CONTAINS
Send a message containing text
chat-contains
CHAT_MESSAGE_REGEX
Send a message matching a regex
chat-regex
COMMAND_EXECUTE
Execute any command
COMMAND_SPECIFIC
Execute a specific command
command
TAB_COMPLETE
Use tab complete
PLAYER_MENTION
Mention a player
CHAT_EMOJI_USE
Use a chat emoji
PRIVATE_MESSAGE_SEND
Send a private message
PRIVATE_MESSAGE_RECEIVE
Receive a private message
Chat Filter Examples
Progress & Statistics
EXPERIENCE_GAINED
Gain experience points
LEVEL_REACHED
Reach a specific level
PLAY_TIME
Play for a number of minutes
HOURS_PLAYED
Hours played
DAYS_PLAYED
Days played
LOGIN_STREAK
Log in for consecutive days
LOGIN_COUNT
Login count
FIRST_JOIN
First time joining
CONSECUTIVE_DAYS_PLAYED
Consecutive days played
ACHIEVEMENT_UNLOCK
Unlock an achievement
ACHIEVEMENT_UNLOCK_COUNT
Unlock N achievements
ACHIEVEMENT_CATEGORY_COMPLETE
Complete an achievement category
ALL_ACHIEVEMENTS_COMPLETE
Complete all achievements
MONEY_EARN
Earn money (Vault)
MONEY_SPEND
Spend money (Vault)
MONEY_BALANCE
Reach a money balance
QUEST_COMPLETE
Complete a quest
SKILL_LEVEL_UP
Level up a skill
STAT_REACH
Reach a statistic value
UNIQUE_ITEMS_COLLECTED
Collect unique items
UNIQUE_MOBS_KILLED
Kill unique mob types
UNIQUE_BIOMES_VISITED
Visit unique biomes
DEATHS_TOTAL
Reach total deaths
TOTAL_BLOCKS_BROKEN
Total blocks broken
TOTAL_BLOCKS_PLACED
Total blocks placed
TOTAL_ITEMS_CRAFTED
Total items crafted
TOTAL_MOBS_KILLED
Total mobs killed
TOTAL_DISTANCE_TRAVELED
Total distance traveled
TOTAL_DAMAGE_DEALT
Total damage dealt
TOTAL_DAMAGE_TAKEN
Total damage taken
TOTAL_JUMPS
Total jumps
TOTAL_FISH_CAUGHT
Total fish caught
TOTAL_TRADES
Total trades
TOTAL_ANIMALS_BRED
Total animals bred
TOTAL_POTIONS_USED
Total potions used
TOTAL_ENCHANTMENTS
Total enchantments
TOTAL_TIMES_SLEPT
Total times slept
TOTAL_ITEMS_SMELTED
Total items smelted
TOTAL_XP_EARNED
Total XP earned
TOTAL_ARROWS_SHOT
Total arrows shot
World and Exploration
ENTER_BIOME
Enter a biome
ENTER_DIMENSION
Enter a dimension
WORLD_CHANGE
Change worlds
ENTER_REGION
Enter a WorldGuard region
LEAVE_REGION
Leave a WorldGuard region
ENTER_STRUCTURE
Enter a structure (specify type)
LIGHTNING_STRIKE_NEAR
Lightning strikes nearby
WEATHER_CHANGE
Weather changes
SUNRISE_WITNESS
Witness a sunrise
SUNSET_WITNESS
Witness a sunset
FULL_MOON
Full moon
THUNDER_STORM
Thunderstorm
STRUCTURE_LOCATE
Locate a structure
CHUNK_LOAD
Load a new chunk
WORLD_BORDER_REACH
Reach the world border
TIME_OF_DAY
Reach a time of day
RAIN_START
Rain starts
RAIN_STOP
Rain stops
LIGHT_LEVEL_REACH
Reach a light level
BLOCK_NEAR
Be near a specific block
ENTITY_NEAR
Be near a specific entity
PLAYER_NEAR
Be near a player
PLAYERS_IN_RADIUS
Players in a radius
LOCATION_STAY
Stay at a location
CROSS_BORDER
Cross a border
Exploration & Discovery
FIND_LOOT_CHEST
Find a loot chest
FIND_DUNGEON
Find a dungeon
FIND_SPAWNER
Find a spawner
FIND_TREASURE
Find buried treasure
FIND_SHIPWRECK
Find a shipwreck
ARCHAEOLOGY_FIND
Make an archaeology find
MAP_FILL_PERCENTAGE
Fill a map percentage
NEW_CHUNK_EXPLORE
Explore a new chunk
DISTANCE_FROM_SPAWN
Reach distance from spawn
VISIT_ALL_BIOMES
Visit all biomes
VISIT_ALL_DIMENSIONS
Visit all dimensions
STRONGHOLD_LOCATE
Locate a stronghold
TREASURE_MAP_USE
Use a treasure map
NETHER_PORTAL_CREATE
Create a nether portal
END_PORTAL_ACTIVATE
Activate an end portal
END_GATEWAY_USE
Use an end gateway
Building & Decoration
PLACE_PAINTING
Place a painting
PLACE_ITEM_FRAME
Place an item frame
ROTATE_ITEM_FRAME
Rotate an item frame
PLACE_ARMOR_STAND
Place an armor stand
PLACE_BANNER
Place a banner
PLACE_HEAD
Place a head
PLACE_END_CRYSTAL
Place an end crystal
PLACE_SIGN
Place a sign
PLACE_HANGING_SIGN
Place a hanging sign
PLACE_TORCH
Place a torch
PLACE_LANTERN
Place a lantern
PLACE_FLOWER
Place a flower in a pot
BLOCKS_PLACED_IN_SESSION
Blocks placed in a session
UNIQUE_BLOCKS_PLACED
Place unique block types
BUILD_HEIGHT_REACH
Build at a height
SYMMETRIC_BUILD
Build symmetrically
Farming & Nature
PLANT_SAPLING
Plant a sapling
PLANT_FLOWER
Plant a flower
PLANT_SEED
Plant a seed
TREE_GROW
A tree grows
COMPOST_ITEM
Compost an item
COLLECT_HONEY
Collect honey
COLLECT_HONEYCOMB
Collect honeycomb
MILK_ENTITY
Milk an entity
COLLECT_EGGS
Collect eggs
SHEAR_BEEHIVE
Shear a beehive
HATCH_EGG
Hatch an egg
ANIMAL_GROW_UP
An animal grows up
BONE_MEAL_GROW
Grow with bone meal
HARVEST_BERRY
Harvest a berry
HARVEST_MUSHROOM
Harvest a mushroom
Survival
HUNGER_DEPLETE
Hunger depletes
HUNGER_RESTORE
Hunger restores
SATURATION_RESTORE
Saturation restores
TAKE_FALL_DAMAGE
Take fall damage
SURVIVE_FALL
Survive a big fall
TAKE_FIRE_DAMAGE
Take fire damage
TAKE_DROWNING_DAMAGE
Take drowning damage
TAKE_FREEZING_DAMAGE
Take freezing damage
TAKE_LAVA_DAMAGE
Take lava damage
TAKE_DAMAGE_BY_TYPE
Take damage by type
OXYGEN_DEPLETE
Oxygen depletes
STARVE
Starve
ON_FIRE
Be on fire
EXTINGUISH_SELF
Extinguish self
SLEEP
Sleep through night
WAKE_UP
Wake up
SET_SPAWN
Set spawn point
FOOD_LEVEL_CHANGE
Food level changes
AIR_CHANGE
Air level changes
NEAR_DEATH_EXPERIENCE
Near death experience
FULL_HEALTH
Reach full health
FULL_HUNGER
Reach full hunger
ZERO_HEALTH
Reach zero health
HEAL_BY_FOOD
Heal by food
HEAL_BY_POTION
Heal by potion
HEAL_BY_REGEN
Heal by regeneration
SURVIVE_EXPLOSION
Survive an explosion
SURVIVE_VOID
Survive the void
IMMUNE_TO_DAMAGE
Immune to damage
Inventory & Container
INVENTORY_FULL
Inventory is full
INVENTORY_EMPTY
Inventory is empty
INVENTORY_CLOSE
Close inventory
HOTBAR_SWITCH
Switch hotbar slot
ARMOR_EQUIP
Equip armor
ARMOR_UNEQUIP
Unequip armor
FULL_ARMOR_SET
Wear a full armor set
STACK_COMPLETE
Complete an item stack
CONTAINER_FILL
Fill a container
CONTAINER_EMPTY
Empty a container
SORT_INVENTORY
Sort inventory
ITEM_DRAG
Drag an item
CREATIVE_ITEM_GET
Get item in creative
INVENTORY_HOLD_AMOUNT
Hold amount of items
SPECIFIC_SLOT_FILL
Fill a specific slot
INVENTORY_CLICK
Click in inventory
DOUBLE_CLICK_ITEM
Double click an item
SHIFT_CLICK_ITEM
Shift click an item
NUMBER_KEY_SWAP
Number key swap
MIDDLE_CLICK
Middle click
Social & Multiplayer
PLAYER_JOIN
Player joins
PLAYER_QUIT
Player quits
PLAYER_KICK
Player gets kicked
PLAYER_BAN
Player gets banned
PARTY_JOIN
Join a party
PARTY_LEAVE
Leave a party
FRIEND_ADD
Add a friend
FRIEND_REMOVE
Remove a friend
GIFT_SEND
Send a gift
GIFT_RECEIVE
Receive a gift
PLAYER_TRADE
Trade with a player
TEAM_JOIN
Join a team
TEAM_LEAVE
Leave a team
PLAYER_TELEPORT_REQUEST
Send a teleport request
PLAYER_TELEPORT_ACCEPT
Accept a teleport request
PLAYER_REPORT
Report a player
PLAYER_FOLLOW
Follow a player
GROUP_JOIN
Join a group
GROUP_LEAVE
Leave a group
NEARBY_PLAYER_COUNT
Nearby player count
Enchantment & Magic
ENCHANT_WITH_LEVEL
Enchant with a specific level
ENCHANT_WITH_SPECIFIC
Enchant with a specific enchantment
MAX_ENCHANT
Max enchant an item
COMBINE_ENCHANTS
Combine enchantments
REMOVE_CURSE
Remove a curse
APPLY_CURSE
Apply a curse
SOUL_SPEED_ACTIVATE
Soul speed activates
FROST_WALKER_FREEZE
Frost walker freezes water
SWIFT_SNEAK_USE
Use swift sneak
MENDING_REPAIR
Mending repairs an item
UNBREAKING_SAVE
Unbreaking saves durability
SILK_TOUCH_MINE
Mine with silk touch
FORTUNE_MINE
Mine with fortune
LOOTING_KILL
Kill with looting
CHANNELING_STRIKE
Channeling lightning strike
RIPTIDE_USE
Use riptide
LOYALTY_RETURN
Loyalty trident returns
IMPALING_HIT
Impaling hit
INFINITY_USE
Use infinity
MULTISHOT_USE
Use multishot
PIERCING_HIT
Piercing hit
QUICK_CHARGE_USE
Use quick charge
FLAME_ARROW
Flame arrow hit
PUNCH_KNOCKBACK
Punch knockback
POWER_KILL
Power kill
SHARPNESS_KILL
Sharpness kill
SMITE_KILL
Smite kill
BANE_OF_ARTHROPODS_KILL
Bane of arthropods kill
FIRE_ASPECT_IGNITE
Fire aspect ignite
KNOCKBACK_HIT
Knockback hit
DEPTH_STRIDER_USE
Use depth strider
AQUA_AFFINITY_USE
Use aqua affinity
RESPIRATION_USE
Use respiration
PROTECTION_SAVE
Protection saves damage
BLAST_PROTECTION_SAVE
Blast protection saves damage
FIRE_PROTECTION_SAVE
Fire protection saves damage
PROJECTILE_PROTECTION_SAVE
Projectile protection saves
FEATHER_FALLING_SAVE
Feather falling saves
THORNS_REFLECT
Thorns reflects damage
EFFICIENCY_MINE
Mine with efficiency
LUCK_OF_SEA_CATCH
Luck of the sea catch
LURE_CATCH
Lure fast catch
Player State
SNEAK_TOGGLE
Toggle sneak
SPRINT_TOGGLE
Toggle sprint
GAMEMODE_CHANGE
Change game mode
RECIPE_DISCOVER
Discover a recipe
ADVANCEMENT_COMPLETE
Complete a vanilla advancement
RESPAWN
Respawn after death
RESPAWN_AT_BED
Respawn at bed
RESPAWN_AT_ANCHOR
Respawn at anchor
RESPAWN_AT_WORLD_SPAWN
Respawn at world spawn
DIMENSION_TRAVEL
Travel to a dimension
SERVER_SWITCH
Switch server
SKIN_CHANGE
Change skin
RESOURCE_PACK_ACCEPT
Accept resource pack
RESOURCE_PACK_DECLINE
Decline resource pack
LOCALE_CHANGE
Change language
VIEW_DISTANCE_CHANGE
Change view distance
ELYTRA_START
Start elytra flight
ELYTRA_STOP
Stop elytra flight
ELYTRA_BOOST
Boost elytra
ELYTRA_LAND
Land from elytra
FLY_INTO_WALL
Fly into a wall
AFK_START
Go AFK
AFK_END
Return from AFK
PLAYER_VELOCITY_CHANGE
Player velocity change
Miscellaneous
RAID_WIN
Win a raid
RAID_START
Start a raid
RAID_TRIGGER
Trigger a raid
MAP_EXPLORE
Explore a map
BOOK_READ
Read a book
MUSIC_DISC_PLAY
Play a music disc
SMOKE_SIGNAL_CREATE
Create a smoke signal
SPONGE_ABSORB
Sponge absorbs water
DRAGON_EGG_TELEPORT
Dragon egg teleports
WARDEN_SUMMON
Summon a warden
WARDEN_ALERT
Alert a warden
PHANTOM_SPAWN
Phantom spawns
ENDERMAN_STARE
Stare at an enderman
PIGLIN_ANGER
Anger a piglin
HOGLIN_FLEE
Make a hoglin flee
VILLAGER_LEVEL_UP
Villager levels up
VILLAGER_RESTOCK
Villager restocks
WANDERING_TRADER_SPAWN
Wandering trader spawns
CAT_GIFT
Receive a cat gift
HERO_OF_VILLAGE
Become hero of the village
BAD_OMEN_GAIN
Gain bad omen
CONDUIT_ACTIVATE
Activate a conduit
BEACON_EFFECT_GAIN
Gain a beacon effect
WORLD_DIFFICULTY_CHANGE
World difficulty changes
WORLD_SAVE
World saves
PLUGIN_MESSAGE_RECEIVE
Receive a plugin message
PLACEHOLDER_VALUE
Placeholder value reach
ARROW_PICKUP
Pick up an arrow
Special
CUSTOM
Custom trigger (only grantable via command or API)
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