🎯 Trigger Types

CustomAchievements1653 offers 300+ trigger types covering virtually every action in Minecraft.

💡 Generic Triggers: Many triggers are generic - you specify the block type, entity type, or item type in the config using the material or entity field. For example, ORE_MINE with material: DIAMOND_ORE replaces a specific "Mine Diamond" trigger.


Blocks

Trigger Type
Description
Material
Entity

BLOCK_BREAK

Break a block

✅ Optional

BLOCK_PLACE

Place a block

✅ Optional

BLOCK_INTERACT

Right click a block

✅ Optional

BLOCK_HARVEST

Harvest a block

✅ Optional

BLOCK_FERTILIZE

Fertilize a block with bone meal

✅ Optional

BLOCK_BURN

Block burns away

✅ Optional

BLOCK_EXPLODE

Block explodes

✅ Optional

BLOCK_FADE

Block fades (e.g. ice, snow)

✅ Optional

BLOCK_FORM

Block forms naturally

✅ Optional

BLOCK_GROW

Block grows

✅ Optional

BLOCK_IGNITE

Block catches fire

✅ Optional

BLOCK_SPREAD

Block spreads (e.g. fire, mushroom)

✅ Optional

BLOCK_DISPENSE

Dispenser/dropper dispenses

✅ Optional

BLOCK_PISTON_EXTEND

Piston extends

BLOCK_PISTON_RETRACT

Piston retracts

BLOCK_REDSTONE_CHANGE

Redstone power changes

ORE_MINE

Mine any ore (specify in material)

✅ Optional

LOG_CHOP

Chop a log

✅ Optional

CROP_HARVEST

Harvest a crop

✅ Optional

CROP_PLANT

Plant a crop

✅ Optional

LEAVES_DECAY

Leaves decay naturally

SCULK_SPREAD

Sculk spreads

SCULK_SENSOR_TRIGGER

Trigger a sculk sensor

SCULK_SHRIEKER_TRIGGER

Trigger a sculk shrieker

DRIPLEAF_TILT

Tilt a dripleaf

TURTLE_EGG_HATCH

Turtle egg hatches

TURTLE_EGG_TRAMPLE

Trample a turtle egg

SNIFFER_EGG_HATCH

Sniffer egg hatches

FARMLAND_TRAMPLE

Trample farmland

CAULDRON_FILL_RAIN

Cauldron fills by rain

CAULDRON_FILL_BUCKET

Cauldron filled by bucket

CAULDRON_EMPTY

Cauldron emptied

DRAGON_EGG_INTERACT

Interact with dragon egg

SPAWNER_BREAK

Break a spawner

TRIAL_SPAWNER_ACTIVATE

Activate a trial spawner

VAULT_BLOCK_OPEN

Open a vault block


Movement

Trigger Type
Description
Material
Entity

WALK_DISTANCE

Walk a distance in blocks

SPRINT_DISTANCE

Sprint a distance in blocks

SNEAK_DISTANCE

Sneak a distance in blocks

SWIM_DISTANCE

Swim a distance in blocks

FLY_DISTANCE

Fly a distance (creative)

ELYTRA_DISTANCE

Glide with elytra

JUMP

Jump

FALL_DISTANCE

Fall a distance

CLIMB_DISTANCE

Climb ladders/vines

CRAWL_DISTANCE

Crawl a distance

BOAT_DISTANCE

Travel by boat

MINECART_DISTANCE

Travel by minecart

PIG_RIDE_DISTANCE

Ride a pig

HORSE_RIDE_DISTANCE

Ride a horse

STRIDER_RIDE_DISTANCE

Ride a strider

CAMEL_RIDE_DISTANCE

Ride a camel

DONKEY_RIDE_DISTANCE

Ride a donkey

LLAMA_RIDE_DISTANCE

Ride a llama

MULE_RIDE_DISTANCE

Ride a mule

TELEPORT

Teleport

RIPTIDE_DISTANCE

Travel with riptide

WALK_ON_BLOCK

Walk on a specific block

✅ Required

WALK_UNDERWATER

Walk underwater

ENTER_WATER

Enter water

EXIT_WATER

Exit water

ENTER_LAVA

Enter lava

EXIT_LAVA

Exit lava

ENTER_BUBBLE_COLUMN

Enter a bubble column

VELOCITY_REACH

Reach a velocity

REACH_HEIGHT

Reach a specific Y height

REACH_DEPTH

Reach a specific Y depth

REACH_COORDINATES

Reach specific coordinates


Combat

Trigger Type
Description
Material
Entity

KILL_ENTITY

Kill any entity

✅ Optional

KILL_PLAYER

Kill a player

KILL_NAMED_ENTITY

Kill a named entity

✅ Optional

KILL_BOSS

Kill a boss mob

✅ Optional

KILL_HOSTILE

Kill a hostile mob

✅ Optional

KILL_PASSIVE

Kill a passive mob

✅ Optional

KILL_UNDEAD

Kill an undead mob

✅ Optional

KILL_ARTHROPOD

Kill an arthropod

✅ Optional

KILL_WITH_ITEM

Kill with a specific item

✅ Required

KILL_WHILE_INVISIBLE

Kill while invisible

KILL_FROM_DISTANCE

Kill from a distance

KILL_COMBO

Kill combo (quick consecutive kills)

KILL_STREAK

Kill streak

MULTI_KILL

Kill multiple entities at once

FIRST_BLOOD

First kill in a session

REVENGE_KILL

Kill your killer

LAST_HIT

Land the last hit on an entity

HEADSHOT

Land a headshot

MELEE_ATTACK

Perform a melee attack

RANGED_KILL

Kill with a ranged weapon

SHOOT_BOW

Shoot a bow

SHOOT_CROSSBOW

Shoot a crossbow

THROW_TRIDENT

Throw a trident

MACE_SMASH

Perform a mace smash attack

WIND_CHARGE_HIT

Hit with a wind charge

DAMAGE_DEALT

Deal damage (amount in HP)

DAMAGE_TAKEN

Take damage (amount in HP)

CRITICAL_HIT

Land a critical hit

SWEEP_ATTACK

Perform a sweep attack

PROJECTILE_HIT

Hit something with a projectile

PROJECTILE_HIT_ENTITY

Hit an entity with a projectile

✅ Optional

PROJECTILE_HIT_BLOCK

Hit a block with a projectile

SHIELD_BLOCK

Block damage with a shield

BLOCK_DAMAGE_WITH_SHIELD

Block damage with a shield

ARROW_DEFLECT

Deflect an arrow

THORNS_DAMAGE

Deal thorns damage

KNOCKBACK_DEAL

Deal knockback

KNOCKBACK_RECEIVE

Receive knockback

PVP_WIN

Win a PvP fight

PVP_LOSE

Lose a PvP fight

HORSE_JUMP

Make a horse jump

FIREWORK_ROCKET_BOOST

Boost with a firework rocket


Death

Trigger Type
Description

DEATH

Die

DEATH_BY_ENTITY

Die from entity damage

DEATH_BY_PLAYER

Die from another player

DEATH_BY_FALL

Die from fall damage

DEATH_BY_VOID

Die in the void

DEATH_BY_DROWNING

Die from drowning

DEATH_BY_FIRE

Die from fire

DEATH_BY_EXPLOSION

Die from explosion

DEATH_BY_LAVA

Die from lava

DEATH_BY_LIGHTNING

Die from lightning

DEATH_BY_MAGIC

Die from magic

DEATH_BY_WITHER_EFFECT

Die from wither effect

DEATH_BY_CACTUS

Die from cactus

DEATH_BY_ANVIL

Die from falling anvil

DEATH_BY_BERRY_BUSH

Die from berry bush

DEATH_BY_STALACTITE

Die from stalactite

DEATH_BY_STARVATION

Die from starvation

DEATH_BY_SUFFOCATION

Die from suffocation

DEATH_BY_FLY_INTO_WALL

Die from flying into a wall

DEATH_BY_FREEZE

Die from freezing

DEATH_BY_SONIC_BOOM

Die from sonic boom


Items

Trigger Type
Description
Material
Entity

CRAFT_ITEM

Craft an item

✅ Optional

SMELT_ITEM

Smelt an item

✅ Optional

ENCHANT_ITEM

Enchant an item

PICKUP_ITEM

Pick up an item

✅ Optional

DROP_ITEM

Drop an item

✅ Optional

ITEM_BREAK

Break a tool through use

✅ Optional

ITEM_USE

Use an item

✅ Optional

ITEM_HOLD

Hold an item in hand

✅ Optional

WEAR_ARMOR

Wear an armor piece

✅ Optional

REPAIR_ITEM

Repair an item

RENAME_ITEM

Rename an item on an anvil

ITEM_SWAP_HAND

Swap item to offhand

ITEM_MOVE_INVENTORY

Move item in inventory

ITEM_DESPAWN

Item despawns

ITEM_MERGE

Items merge together

DISENCHANT_ITEM

Remove enchantments

APPLY_BOOK_ENCHANT

Apply an enchanted book

TRIM_ARMOR

Trim an armor piece

DYE_ITEM

Dye an item (specify material)

✅ Optional

FILL_MAP

Fill a map

CLONE_MAP

Clone a map

WRITE_BOOK

Write in a book

SIGN_BOOK

Sign a book

COPY_BOOK

Copy a book

BUNDLE_INSERT

Insert into a bundle

BUNDLE_EXTRACT

Extract from a bundle

DECORATED_POT_INSERT

Insert into a decorated pot

APPLY_BANNER_PATTERN

Apply a banner pattern

FILL_BRUSH

Use a brush

CREATE_FIREWORK

Create a firework

CREATE_TIPPED_ARROW

Create a tipped arrow

CREATE_POTION

Create a potion

UPGRADE_ITEM

Upgrade an item (smithing)

✅ Optional

ITEM_BURN

Item burns in fire/lava

ITEM_THROW

Throw an item

✅ Optional


Food and Potions

Trigger Type
Description
Material

CONSUME_ITEM

Consume any item

✅ Optional

EAT_ITEM

Eat food

✅ Optional

DRINK_POTION

Drink a potion

GOLDEN_APPLE_EAT

Eat a golden apple

ENCHANTED_GOLDEN_APPLE_EAT

Eat an enchanted golden apple

MILK_DRINK

Drink milk

HONEY_BOTTLE_DRINK

Drink a honey bottle

SUSPICIOUS_STEW_EAT

Eat suspicious stew

USE_CHORUS_FRUIT

Eat a chorus fruit

CAKE_EAT

Eat cake

POTION_EFFECT_APPLY

Apply a potion effect

POTION_EFFECT_EXPIRE

A potion effect expires

EFFECT_GAIN

Gain a status effect

EFFECT_LOSE

Lose a status effect

SURVIVE_LOW_HEALTH

Survive at low health

HEALTH_REGAIN

Regain health

ABSORPTION_GAIN

Gain absorption hearts


Entities

Trigger Type
Description
Entity

TAME_ANIMAL

Tame an animal

✅ Optional

BREED_ANIMAL

Breed animals

✅ Optional

BREED_SPECIFIC

Breed a specific animal

✅ Required

FEED_ANIMAL

Feed an animal

✅ Optional

HEAL_ENTITY

Heal an entity

✅ Optional

SHEAR_ENTITY

Shear an entity

✅ Optional

IGNITE_ENTITY

Set an entity on fire

✅ Optional

LEASH_ENTITY

Leash an entity

✅ Optional

NAME_ENTITY

Name tag an entity

✅ Optional

ENTITY_INTERACT

Right click an entity

✅ Optional

ENTITY_SPAWN

Entity spawns nearby

✅ Optional

ENTITY_EXPLODE

Entity explodes

✅ Optional

ENTITY_TRANSFORM

Entity transforms

✅ Optional

ENTITY_TARGET

Entity targets player

✅ Optional

ENTITY_MOUNT

Mount an entity

✅ Optional

ENTITY_DISMOUNT

Dismount an entity

✅ Optional

ENTITY_TELE_TO_PLAYER

Entity teleports to player

ENTITY_PICKUP_ITEM

Entity picks up an item

✅ Optional

ENTITY_DAMAGE_BY_BLOCK

Entity damaged by a block

RIDE_ENTITY

Ride any entity

✅ Optional

BUCKET_ENTITY

Bucket an entity (axolotl, fish, etc.)

✅ Optional

SUMMON_ENTITY

Summon an entity

✅ Optional

PET_DEATH

A pet dies

VILLAGER_CURE

Cure a zombie villager

PIGLIN_BARTER

Barter with a piglin

DOLPHIN_FEED

Feed a dolphin

WOLF_ARMOR_EQUIP

Equip wolf armor

ALLAY_GIVE_ITEM

Give an item to an allay

ALLAY_DUPLICATE

Duplicate an allay

ARMADILLO_SCUTE_DROP

Armadillo drops a scute

BEE_POLLINATE

Bee pollinates

BEE_ENTER_HIVE

Bee enters a hive

BEE_LEAVE_HIVE

Bee leaves a hive

SNIFFER_DIG

Sniffer digs

FROG_EAT

Frog eats something

GOLEM_BUILD

Build an iron golem

SNOW_GOLEM_BUILD

Build a snow golem

WITHER_BUILD

Build a wither


Fishing

Trigger Type
Description

FISH_ITEM

Catch any fish

FISH_TREASURE

Catch a treasure item

FISH_JUNK

Catch a junk item

CATCH_FISH

Catch a fish

FISHING_ROD_CAST

Cast a fishing rod

FISHING_ROD_REEL

Reel in a fishing rod


Workstations & Interactions

Trigger Type
Description

SMITHING_USE

Use a smithing table

LOOM_USE

Use a loom

STONECUTTER_USE

Use a stonecutter

GRINDSTONE_USE

Use a grindstone

CARTOGRAPHY_USE

Use a cartography table

ANVIL_USE

Use an anvil

BREWING_USE

Use a brewing stand

FURNACE_EXTRACT

Extract items from a furnace

WORKSTATION_USE

Use any workstation

BUCKET_FILL

Fill a bucket

BUCKET_EMPTY

Empty a bucket

BED_ENTER

Enter a bed

PORTAL_USE

Use a portal

VILLAGER_TRADE

Trade with a villager

TOTEM_USE

Survive with a totem of undying

OPEN_CONTAINER

Open a container (specify type)

OPEN_INVENTORY

Open any inventory

SIGN_EDIT

Edit a sign

HANGING_SIGN_EDIT

Edit a hanging sign

NOTE_BLOCK_PLAY

Play a note block

LECTERN_USE

Use a lectern

CAMPFIRE_USE

Use a campfire

COMPOSTER_USE

Use a composter

BEACON_ACTIVATE

Activate a beacon

BELL_RING

Ring a bell

ARMOR_STAND_INTERACT

Interact with an armor stand

FLOWER_POT_USE

Use a flower pot

RESPAWN_ANCHOR_SET

Set a respawn anchor

RESPAWN_ANCHOR_USE

Use a respawn anchor

JUKEBOX_PLAY

Play a jukebox

JUKEBOX_STOP

Stop a jukebox

CHISELED_BOOKSHELF_USE

Use a chiseled bookshelf

DECORATED_POT_INTERACT

Interact with a decorated pot

BRUSH_SUSPICIOUS_BLOCK

Brush a suspicious block

COPPER_WAX

Wax copper

COPPER_SCRAPE

Scrape copper

LODESTONE_COMPASS_USE

Use a lodestone compass

RECOVERY_COMPASS_USE

Use a recovery compass

SPYGLASS_USE

Use a spyglass

GOAT_HORN_USE

Use a goat horn

WARPED_FUNGUS_STICK_USE

Use warped fungus on a stick

CARROT_STICK_USE

Use carrot on a stick


Redstone and Mechanics

Trigger Type
Description

DOOR_OPEN

Open a door

TRAPDOOR_OPEN

Open a trapdoor

GATE_OPEN

Open a fence gate

BUTTON_PRESS

Press a button

LEVER_PULL

Pull a lever

PRESSURE_PLATE_STEP

Step on a pressure plate

CANDLE_LIGHT

Light a candle

CANDLE_EXTINGUISH

Extinguish a candle

CAKE_PLACE_CANDLE

Place candle on cake

DAYLIGHT_DETECTOR_TOGGLE

Toggle a daylight detector

COMPARATOR_TOGGLE

Toggle a comparator

REPEATER_TOGGLE

Toggle a repeater

TRIPWIRE_TRIGGER

Trigger a tripwire

TARGET_HIT

Hit a target block

REDSTONE_POWER

Redstone power change

HOPPER_TRANSFER

Hopper transfers an item

DISPENSER_FIRE

Dispenser fires

DROPPER_FIRE

Dropper fires

OBSERVER_TRIGGER

Observer triggers

TNT_EXPLODE

TNT explodes

RESPAWN_ANCHOR_EXPLODE

Respawn anchor explodes

BED_EXPLODE

Bed explodes

PISTON_PUSH

Piston pushes a block

PISTON_PULL

Piston pulls a block

TRAP_ACTIVATE

Activate a trap

REDSTONE_CIRCUIT_COMPLETE

Complete a redstone circuit

COMMAND_BLOCK_TRIGGER

Command block triggers


Throwables

Trigger Type
Description

USE_ENDER_PEARL

Throw an ender pearl

ENDER_EYE_LAUNCH

Launch an eye of ender

SNOWBALL_THROW

Throw a snowball

EGG_THROW

Throw an egg

EXPERIENCE_BOTTLE_THROW

Throw an experience bottle

POTION_SPLASH

Throw a splash/lingering potion

FIREWORK_LAUNCH

Launch a firework rocket

BONE_MEAL_USE

Use bone meal

FIRE_CHARGE_USE

Use a fire charge

LEAD_ATTACH

Attach a lead

TNT_IGNITE

Ignite TNT

DRAGON_BREATH_COLLECT

Collect dragon breath


Vehicles

Trigger Type
Description

BOAT_ENTER

Enter a boat

MINECART_ENTER

Enter a minecart

VEHICLE_EXIT

Exit any vehicle


Chat and Commands

Trigger Type
Description
Filters

CHAT_MESSAGE

Send any chat message

CHAT_MESSAGE_EXACT

Send a specific chat message

chat-text

CHAT_MESSAGE_CONTAINS

Send a message containing text

chat-contains

CHAT_MESSAGE_REGEX

Send a message matching a regex

chat-regex

COMMAND_EXECUTE

Execute any command

COMMAND_SPECIFIC

Execute a specific command

command

TAB_COMPLETE

Use tab complete

PLAYER_MENTION

Mention a player

CHAT_EMOJI_USE

Use a chat emoji

PRIVATE_MESSAGE_SEND

Send a private message

PRIVATE_MESSAGE_RECEIVE

Receive a private message

Chat Filter Examples


Progress & Statistics

Trigger Type
Description

EXPERIENCE_GAINED

Gain experience points

LEVEL_REACHED

Reach a specific level

PLAY_TIME

Play for a number of minutes

HOURS_PLAYED

Hours played

DAYS_PLAYED

Days played

LOGIN_STREAK

Log in for consecutive days

LOGIN_COUNT

Login count

FIRST_JOIN

First time joining

CONSECUTIVE_DAYS_PLAYED

Consecutive days played

ACHIEVEMENT_UNLOCK

Unlock an achievement

ACHIEVEMENT_UNLOCK_COUNT

Unlock N achievements

ACHIEVEMENT_CATEGORY_COMPLETE

Complete an achievement category

ALL_ACHIEVEMENTS_COMPLETE

Complete all achievements

MONEY_EARN

Earn money (Vault)

MONEY_SPEND

Spend money (Vault)

MONEY_BALANCE

Reach a money balance

QUEST_COMPLETE

Complete a quest

SKILL_LEVEL_UP

Level up a skill

STAT_REACH

Reach a statistic value

UNIQUE_ITEMS_COLLECTED

Collect unique items

UNIQUE_MOBS_KILLED

Kill unique mob types

UNIQUE_BIOMES_VISITED

Visit unique biomes

DEATHS_TOTAL

Reach total deaths

TOTAL_BLOCKS_BROKEN

Total blocks broken

TOTAL_BLOCKS_PLACED

Total blocks placed

TOTAL_ITEMS_CRAFTED

Total items crafted

TOTAL_MOBS_KILLED

Total mobs killed

TOTAL_DISTANCE_TRAVELED

Total distance traveled

TOTAL_DAMAGE_DEALT

Total damage dealt

TOTAL_DAMAGE_TAKEN

Total damage taken

TOTAL_JUMPS

Total jumps

TOTAL_FISH_CAUGHT

Total fish caught

TOTAL_TRADES

Total trades

TOTAL_ANIMALS_BRED

Total animals bred

TOTAL_POTIONS_USED

Total potions used

TOTAL_ENCHANTMENTS

Total enchantments

TOTAL_TIMES_SLEPT

Total times slept

TOTAL_ITEMS_SMELTED

Total items smelted

TOTAL_XP_EARNED

Total XP earned

TOTAL_ARROWS_SHOT

Total arrows shot


World and Exploration

Trigger Type
Description

ENTER_BIOME

Enter a biome

ENTER_DIMENSION

Enter a dimension

WORLD_CHANGE

Change worlds

ENTER_REGION

Enter a WorldGuard region

LEAVE_REGION

Leave a WorldGuard region

ENTER_STRUCTURE

Enter a structure (specify type)

LIGHTNING_STRIKE_NEAR

Lightning strikes nearby

WEATHER_CHANGE

Weather changes

SUNRISE_WITNESS

Witness a sunrise

SUNSET_WITNESS

Witness a sunset

FULL_MOON

Full moon

THUNDER_STORM

Thunderstorm

STRUCTURE_LOCATE

Locate a structure

CHUNK_LOAD

Load a new chunk

WORLD_BORDER_REACH

Reach the world border

TIME_OF_DAY

Reach a time of day

RAIN_START

Rain starts

RAIN_STOP

Rain stops

LIGHT_LEVEL_REACH

Reach a light level

BLOCK_NEAR

Be near a specific block

ENTITY_NEAR

Be near a specific entity

PLAYER_NEAR

Be near a player

PLAYERS_IN_RADIUS

Players in a radius

LOCATION_STAY

Stay at a location

CROSS_BORDER

Cross a border


Exploration & Discovery

Trigger Type
Description

FIND_LOOT_CHEST

Find a loot chest

FIND_DUNGEON

Find a dungeon

FIND_SPAWNER

Find a spawner

FIND_TREASURE

Find buried treasure

FIND_SHIPWRECK

Find a shipwreck

ARCHAEOLOGY_FIND

Make an archaeology find

MAP_FILL_PERCENTAGE

Fill a map percentage

NEW_CHUNK_EXPLORE

Explore a new chunk

DISTANCE_FROM_SPAWN

Reach distance from spawn

VISIT_ALL_BIOMES

Visit all biomes

VISIT_ALL_DIMENSIONS

Visit all dimensions

STRONGHOLD_LOCATE

Locate a stronghold

TREASURE_MAP_USE

Use a treasure map

NETHER_PORTAL_CREATE

Create a nether portal

END_PORTAL_ACTIVATE

Activate an end portal

END_GATEWAY_USE

Use an end gateway


Building & Decoration

Trigger Type
Description

PLACE_PAINTING

Place a painting

PLACE_ITEM_FRAME

Place an item frame

ROTATE_ITEM_FRAME

Rotate an item frame

PLACE_ARMOR_STAND

Place an armor stand

PLACE_BANNER

Place a banner

PLACE_HEAD

Place a head

PLACE_END_CRYSTAL

Place an end crystal

PLACE_SIGN

Place a sign

PLACE_HANGING_SIGN

Place a hanging sign

PLACE_TORCH

Place a torch

PLACE_LANTERN

Place a lantern

PLACE_FLOWER

Place a flower in a pot

BLOCKS_PLACED_IN_SESSION

Blocks placed in a session

UNIQUE_BLOCKS_PLACED

Place unique block types

BUILD_HEIGHT_REACH

Build at a height

SYMMETRIC_BUILD

Build symmetrically


Farming & Nature

Trigger Type
Description

PLANT_SAPLING

Plant a sapling

PLANT_FLOWER

Plant a flower

PLANT_SEED

Plant a seed

TREE_GROW

A tree grows

COMPOST_ITEM

Compost an item

COLLECT_HONEY

Collect honey

COLLECT_HONEYCOMB

Collect honeycomb

MILK_ENTITY

Milk an entity

COLLECT_EGGS

Collect eggs

SHEAR_BEEHIVE

Shear a beehive

HATCH_EGG

Hatch an egg

ANIMAL_GROW_UP

An animal grows up

BONE_MEAL_GROW

Grow with bone meal

HARVEST_BERRY

Harvest a berry

HARVEST_MUSHROOM

Harvest a mushroom


Survival

Trigger Type
Description

HUNGER_DEPLETE

Hunger depletes

HUNGER_RESTORE

Hunger restores

SATURATION_RESTORE

Saturation restores

TAKE_FALL_DAMAGE

Take fall damage

SURVIVE_FALL

Survive a big fall

TAKE_FIRE_DAMAGE

Take fire damage

TAKE_DROWNING_DAMAGE

Take drowning damage

TAKE_FREEZING_DAMAGE

Take freezing damage

TAKE_LAVA_DAMAGE

Take lava damage

TAKE_DAMAGE_BY_TYPE

Take damage by type

OXYGEN_DEPLETE

Oxygen depletes

STARVE

Starve

ON_FIRE

Be on fire

EXTINGUISH_SELF

Extinguish self

SLEEP

Sleep through night

WAKE_UP

Wake up

SET_SPAWN

Set spawn point

FOOD_LEVEL_CHANGE

Food level changes

AIR_CHANGE

Air level changes

NEAR_DEATH_EXPERIENCE

Near death experience

FULL_HEALTH

Reach full health

FULL_HUNGER

Reach full hunger

ZERO_HEALTH

Reach zero health

HEAL_BY_FOOD

Heal by food

HEAL_BY_POTION

Heal by potion

HEAL_BY_REGEN

Heal by regeneration

SURVIVE_EXPLOSION

Survive an explosion

SURVIVE_VOID

Survive the void

IMMUNE_TO_DAMAGE

Immune to damage


Inventory & Container

Trigger Type
Description

INVENTORY_FULL

Inventory is full

INVENTORY_EMPTY

Inventory is empty

INVENTORY_CLOSE

Close inventory

HOTBAR_SWITCH

Switch hotbar slot

ARMOR_EQUIP

Equip armor

ARMOR_UNEQUIP

Unequip armor

FULL_ARMOR_SET

Wear a full armor set

STACK_COMPLETE

Complete an item stack

CONTAINER_FILL

Fill a container

CONTAINER_EMPTY

Empty a container

SORT_INVENTORY

Sort inventory

ITEM_DRAG

Drag an item

CREATIVE_ITEM_GET

Get item in creative

INVENTORY_HOLD_AMOUNT

Hold amount of items

SPECIFIC_SLOT_FILL

Fill a specific slot

INVENTORY_CLICK

Click in inventory

DOUBLE_CLICK_ITEM

Double click an item

SHIFT_CLICK_ITEM

Shift click an item

NUMBER_KEY_SWAP

Number key swap

MIDDLE_CLICK

Middle click


Social & Multiplayer

Trigger Type
Description

PLAYER_JOIN

Player joins

PLAYER_QUIT

Player quits

PLAYER_KICK

Player gets kicked

PLAYER_BAN

Player gets banned

PARTY_JOIN

Join a party

PARTY_LEAVE

Leave a party

FRIEND_ADD

Add a friend

FRIEND_REMOVE

Remove a friend

GIFT_SEND

Send a gift

GIFT_RECEIVE

Receive a gift

PLAYER_TRADE

Trade with a player

TEAM_JOIN

Join a team

TEAM_LEAVE

Leave a team

PLAYER_TELEPORT_REQUEST

Send a teleport request

PLAYER_TELEPORT_ACCEPT

Accept a teleport request

PLAYER_REPORT

Report a player

PLAYER_FOLLOW

Follow a player

GROUP_JOIN

Join a group

GROUP_LEAVE

Leave a group

NEARBY_PLAYER_COUNT

Nearby player count


Enchantment & Magic

Trigger Type
Description

ENCHANT_WITH_LEVEL

Enchant with a specific level

ENCHANT_WITH_SPECIFIC

Enchant with a specific enchantment

MAX_ENCHANT

Max enchant an item

COMBINE_ENCHANTS

Combine enchantments

REMOVE_CURSE

Remove a curse

APPLY_CURSE

Apply a curse

SOUL_SPEED_ACTIVATE

Soul speed activates

FROST_WALKER_FREEZE

Frost walker freezes water

SWIFT_SNEAK_USE

Use swift sneak

MENDING_REPAIR

Mending repairs an item

UNBREAKING_SAVE

Unbreaking saves durability

SILK_TOUCH_MINE

Mine with silk touch

FORTUNE_MINE

Mine with fortune

LOOTING_KILL

Kill with looting

CHANNELING_STRIKE

Channeling lightning strike

RIPTIDE_USE

Use riptide

LOYALTY_RETURN

Loyalty trident returns

IMPALING_HIT

Impaling hit

INFINITY_USE

Use infinity

MULTISHOT_USE

Use multishot

PIERCING_HIT

Piercing hit

QUICK_CHARGE_USE

Use quick charge

FLAME_ARROW

Flame arrow hit

PUNCH_KNOCKBACK

Punch knockback

POWER_KILL

Power kill

SHARPNESS_KILL

Sharpness kill

SMITE_KILL

Smite kill

BANE_OF_ARTHROPODS_KILL

Bane of arthropods kill

FIRE_ASPECT_IGNITE

Fire aspect ignite

KNOCKBACK_HIT

Knockback hit

DEPTH_STRIDER_USE

Use depth strider

AQUA_AFFINITY_USE

Use aqua affinity

RESPIRATION_USE

Use respiration

PROTECTION_SAVE

Protection saves damage

BLAST_PROTECTION_SAVE

Blast protection saves damage

FIRE_PROTECTION_SAVE

Fire protection saves damage

PROJECTILE_PROTECTION_SAVE

Projectile protection saves

FEATHER_FALLING_SAVE

Feather falling saves

THORNS_REFLECT

Thorns reflects damage

EFFICIENCY_MINE

Mine with efficiency

LUCK_OF_SEA_CATCH

Luck of the sea catch

LURE_CATCH

Lure fast catch


Player State

Trigger Type
Description

SNEAK_TOGGLE

Toggle sneak

SPRINT_TOGGLE

Toggle sprint

GAMEMODE_CHANGE

Change game mode

RECIPE_DISCOVER

Discover a recipe

ADVANCEMENT_COMPLETE

Complete a vanilla advancement

RESPAWN

Respawn after death

RESPAWN_AT_BED

Respawn at bed

RESPAWN_AT_ANCHOR

Respawn at anchor

RESPAWN_AT_WORLD_SPAWN

Respawn at world spawn

DIMENSION_TRAVEL

Travel to a dimension

SERVER_SWITCH

Switch server

SKIN_CHANGE

Change skin

RESOURCE_PACK_ACCEPT

Accept resource pack

RESOURCE_PACK_DECLINE

Decline resource pack

LOCALE_CHANGE

Change language

VIEW_DISTANCE_CHANGE

Change view distance

ELYTRA_START

Start elytra flight

ELYTRA_STOP

Stop elytra flight

ELYTRA_BOOST

Boost elytra

ELYTRA_LAND

Land from elytra

FLY_INTO_WALL

Fly into a wall

AFK_START

Go AFK

AFK_END

Return from AFK

PLAYER_VELOCITY_CHANGE

Player velocity change


Miscellaneous

Trigger Type
Description

RAID_WIN

Win a raid

RAID_START

Start a raid

RAID_TRIGGER

Trigger a raid

MAP_EXPLORE

Explore a map

BOOK_READ

Read a book

MUSIC_DISC_PLAY

Play a music disc

SMOKE_SIGNAL_CREATE

Create a smoke signal

SPONGE_ABSORB

Sponge absorbs water

DRAGON_EGG_TELEPORT

Dragon egg teleports

WARDEN_SUMMON

Summon a warden

WARDEN_ALERT

Alert a warden

PHANTOM_SPAWN

Phantom spawns

ENDERMAN_STARE

Stare at an enderman

PIGLIN_ANGER

Anger a piglin

HOGLIN_FLEE

Make a hoglin flee

VILLAGER_LEVEL_UP

Villager levels up

VILLAGER_RESTOCK

Villager restocks

WANDERING_TRADER_SPAWN

Wandering trader spawns

CAT_GIFT

Receive a cat gift

HERO_OF_VILLAGE

Become hero of the village

BAD_OMEN_GAIN

Gain bad omen

CONDUIT_ACTIVATE

Activate a conduit

BEACON_EFFECT_GAIN

Gain a beacon effect

WORLD_DIFFICULTY_CHANGE

World difficulty changes

WORLD_SAVE

World saves

PLUGIN_MESSAGE_RECEIVE

Receive a plugin message

PLACEHOLDER_VALUE

Placeholder value reach

ARROW_PICKUP

Pick up an arrow


Special

Trigger Type
Description

CUSTOM

Custom trigger (only grantable via command or API)


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